VSC

多轮实验完成的生图模板(引擎),但也不可能尽善尽美,只需要参考图和人物名字,即可完成这样的海报。
测试了生化危机人物(创意来源),非生化游戏人物(其他游戏动画类人物适配性),还有豆包(跨风格适配性)。
来源:生化危机X博主Mary的黑白人物海报,人物眼睛上有个彩色的HUD。
特点:
1、会根据参考图调整颜色、拍摄视角,人物姿势,生成低视角仰拍半身黑白海报。
2、修改提示词中人物名字即可生成海报上人物信息小字。
3、会自动提取参考图中的主色调形成海报锚点色。
4、参考图+文字双驱动,保证稳定性。
后续可以以此生成:
1、不同标题的海报。
2、全彩人物海报。
3、其他人物和姿态的海报。
4、纯文字控制的海报等等



=== USER INPUT ===
CHARACTER_NAME: ""
=== 🔥 PRIORITY SYSTEM (ABSOLUTE) ===
IF CONFLICT: discard environment / props / original lighting FIRST never break grayscale never add secondary colors never let text cover eyes preserve narrative over decoration
=== 🔥 IDENTITY EXTRACTION === use reference image ONLY for: face, bone structure, hair, expression
ignore: environment, pose, lighting, props
=== 🔥 SCENE RESET === pure white seamless studio background soft neutral gradient + subtle ground shadow NO environment NO props
=== 🔥 COLOR SYSTEM (LOCKED) === full true grayscale: skin, hair, background, shadows
NO warm / cool tint NO color bleed
ONLY ONE ACCENT COLOR: → clothing + HUD share same color → high purity, high contrast
=== 🔥 PORTRAIT SETUP === ultra realistic photography visible pores, micro imperfections subsurface scattering + subtle oil sheen
=== 🔥 CAMERA === upper body (chest → head) extreme low-angle (worm’s-eye) 24–28mm wide lens slight perspective exaggeration strong eye contact face = focal point
=== 🔥 LIGHTING === high-key studio + directional key clean facial contrast soft rim separation NO color contamination
=== 🔥 MATERIAL (FABRIC) === luxury satin realism anisotropic highlights micro irregular reflections non-uniform gloss no plastic look
=== 🔥 TITLE SYSTEM === BIOHAZARD (large serif, behind subject) RESIDENT EVIL (secondary side aligned)
depth: character > title > background
rules: title behind head partially occluded by hair no overlap on face
print realism: ink bleed, micro grain, slight aging opacity 85–95%
hair strands break letter edges
=== 🔥 HUD SYSTEM (ENHANCED) === HUD color = accent EXACT match
readability priority: line thickness: 1.2–1.8px (visible, not hairline) high-luminance accent variant (not white)
contrast boost: slight grayscale darkening behind HUD (5–8%)
layer structure: foreground ring (sharp) mid ring (slight blur) background radial noise (faint)
render: crisp core + soft glow halo primary opacity 85–100% secondary 60–75%
optical integration: follows eyeball curvature micro parallax offset slight chromatic aberration reflection visible on cornea subtle light spill on eyelid
ABSOLUTE: HUD must remain instantly readable if conflict → reduce blending BEFORE visibility
=== 🔥 EDITORIAL POSTER === high-end fashion + cinematic hybrid text interacts with silhouette never cover eyes
=== 🔥 NARRATIVE TEXT (ARCHIVE MODE) === all small text = in-universe dossier
structure: HEADER / CODENAME / STATUS / MISSION / LOCATION / CLASS / NOTES / DATA
style: short fragments technical + poetic no full sentences no generic wording no repetition
layout: scattered, varied scale layered density (micro / mid / highlight)
realism: uneven spacing partial cutoff print + scan hybrid
rule: every line adds lore
=== 🔥 TAGLINE === short, dark, suggestive implies unseen world
=== 🔥 HARD RESTRICTIONS === NO extra colors NO colored lighting NO environment NO props NO messy UI NO filler text NO repetition